Tag Archives: dungeons and dragons

Warrior Princesses in the Realm of Everafter

A few months ago, I mentioned writing for a project that a friend of mine was working on. The project has finally completed, and is raising funds so that it can go to press and see the light of day. While I’m terrible at marketing my own projects, I feel much more motivated to promote a group project where I’m just a part of the whole.

The project is called Warrior Princesses in the Realm of Everafter. It is a setting for role playing games that’s fairly easy to adapt to any game system, but the one we’ve used is Dungeons and Dragons. Here’s a video outlining the setting and giving a few details about the project.

The video uses a (very nicely) edited down version of the opening fiction as narration, and it works to great effect. The art work is gorgeous and has a touch of Victorian whimsy to it. I think it looks almost painterly, which is a refreshing break from the de-rigueur of contemporary fantasy art, with its skulls and blood and dim, monochrome palettes.

Let me talk a bit about the project – we took the female characters from popular western fairy tales – Snow White, Cinderella, Rapunzel – along with other non-western sources – Pocahontas, Fa Mulan – and wrote the game around them. They are protagonists, with the agency to be the vanguard of change or the champion of their people. You play as one of them in a story of your own telling.

One of my favorite things about this project is that it’s female-focused, multi-cultural content in a genre that tends to speak only to white men. We’re seeing the tide shift toward plurality, and I’m glad to be a part of that movement. All that said, we’ve done our best to be as inclusive as possible, and if we’ve fallen short, we hope to be able to do better next time.

In addition to the writing and art, there is of course the game-setting itself. It includes fully constructed character sheets for the protagonists and antagonists, there are details on the settings with areas of interests and maps, and plot hooks to use in game. The game is ready to go more or less out of the box.

We’re hopeful that our first launch goes well, and we’re able to do a second deck in the setting, with more characters and realms. If this sounds like your sort of thing, we would appreciate your support, and any help you can providing in spreading word of it to other interested parties. Thank you!

Writing and Roleplaying Games

In my non-existent free time, I like to play role-playing games of various sorts.

The memory of Dungeons and Dragons dulls many interests when the subject comes up. That was over 40 years ago. Today there are many new, innovative games that push the boundaries of gaming, going so far as to attempt social change around the world. Many are creator owned, and the cottage industry is a wellspring of diversity, inclusiveness and vibrant creativity.

That said, sometimes, a body just wants the comfort of familiar things, and so I play in my old Dungeons and Dragons group, and there is something like community in the familiar ritual of dice with many faces, character sheets and pencils. I have been gaming for nearly 20 years, and I don’t intent to stop till they put me in a grave.

One of my favorite things about gaming, is the amount of creativity that comes out of it. Often, gaming requires one to come up with backgrounds, for characters, for scenarios, new situations. Some of the more innovative new games go so far as to include all the players into the narrative role, granting them god-like powers to expand the story and fill out the world – a privilege usually reserved only to one person in older games, the one guiding the game.

In our current, recently rebooted game, I’ve recently started playing a new character and wrote up a brief background for him. Often, I find that this kind of writing is very effective in getting me to empathize and connect deeply with a character. Ultimately, my favorite thing about gaming is the deep sense of immersion in character (and story, and world) that lifts one from this reality into another, for a few brief hours. Not because something is lacking in this one, but rather, to search out a new horizon.

Here, then, is what I came up with.

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